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Patryk Głowacz
Patryk Głowacz
Graduate of East European State University in Przemyśl on field Graphics Design. Currently senior year student of Master of Arts. Video game and review enthustiast. Artistically interested in developing realistic video games and movies, scientifically teaching AI human emotions and simulating the evolutionary development in future. In the future, plans to continue scientific activity on affecting with video games on social groups and
DOI: 10.33226/1231-7853.2021.4.4
JEL: M31

During the 20th century humanity moved from the information society to the knowledge society. Rapid development of the IT rearranged many economic branches, advancing the unique business models which were unattainable using the classical production factors such as land, labor and capital. As of today, one of the fastest growing markets is the video game industry. This article presents the worldwide development of the video game industry, business models produced by this market as well as consumers' preferences. The study presents the current state of the video game industry in Poland and globally and summarizes the perspective of future development using the blockchain technology.

Keywords: video games; business model; monetization of value; video game market

Patryk Głowacz
Graduate of East European State University in Przemyśl on field Graphics Design. Currently senior year student of Master of Arts. Video game and review enthustiast. Artistically interested in developing realistic video games and movies, scientifically teaching AI human emotions and simulating the evolutionary development in future. In the future, plans to continue scientific activity on affecting with video games on social groups and their behavior.