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Dr inż. Ireneusz Kaczmar
ORCID: 0000-0002-5394-1168
Dr inż. Ireneusz Kaczmar
IT engineer, MA of economy. He received the title of Ph. D. of economic sciences on Department of Management and Social Communications on Jagiellonian University in Cracow. Currently he lectures management classes on the Institute of Technical Studies in East European State University in Przemyśl on fields of studies such as mechatronics, transport and logistics engineering and IT in Business. Scientifically interested
DOI: 10.33226/1231-7853.2021.4.4
JEL: M31

During the 20th century humanity moved from the information society to the knowledge society. Rapid development of the IT rearranged many economic branches, advancing the unique business models which were unattainable using the classical production factors such as land, labor and capital. As of today, one of the fastest growing markets is the video game industry. This article presents the worldwide development of the video game industry, business models produced by this market as well as consumers' preferences. The study presents the current state of the video game industry in Poland and globally and summarizes the perspective of future development using the blockchain technology.

Keywords: video games; business model; monetization of value; video game market

Dr inż. Ireneusz Kaczmar
IT engineer, MA of economy. He received the title of Ph. D. of economic sciences on Department of Management and Social Communications on Jagiellonian University in Cracow. Currently he lectures management classes on the Institute of Technical Studies in East European State University in Przemyśl on fields of studies such as mechatronics, transport and logistics engineering and IT in Business. Scientifically interested in the Quantitive Research and the Application of Computer Simulations in the Industries. Scholar of the Erasmus Programme, author of many research articles in the country and worldwide.